Steam Ecosystem Dashboard — The Network In Numbers
The network, in numbers.
This dashboard aggregates structural intelligence across 3,320 developers and 252 repositories, identifying 68 gambling-specific codebases and cross-platform connection bridges. The empirical data highlights geographic clustering and developer overlaps showing that third-party skin gambling infrastructure operates as an organized, highly interconnected software industry integrated with Steam's platform.
← Back to Executive briefingConsolidated statistics of the investigation database: geographic distribution, top companies, skins gambling repositories, and active connection bridges.
Sector I — Valve Corporation Core
Official repositories and systems software. Confirmed development space of Valve employees Nephyrin and Joe Ludwig.
Sector II — Authorization Engines & Protocol Emulators (SteamKit)
Reverse-engineered network libraries co-authored by Valve's Nephyrin and skins gambling developer DoctorMcKay.
Sector III — Card Farming Clients (ArchiSteamFarm)
Utilize SteamKit protocol emulators to run millions of fake clients (idling) in the background to farm trading cards.
Recorded profile locations
3,320 profiles · 1,135 with a supplied location · 2,185 Unknown (65.8%). Snapshot date labelled by the original page: 17 September 2026.
Literal labels from country_summary.csv. Country names, cities and other self-entered values are retained without additional normalization.
Original geographic summary 1 — retained for comparison
The earlier summaries used different displayed values: Canada 48 / 25; United Kingdom 44 / 24. Their aggregation transformation is not recorded in the retained CSV. The main chart above is reproducible from the literal CSV labels; the earlier values remain here unchanged.