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PHISHDESTROY / STEAM DOSSIERSponsors & cosmetic control
SPONSORSHIP / COSMETIC CONTROLDATED RULES · NAMED AGREEMENTS

FOLLOW THE BOUNDARY VALVE ENFORCES.

Gambling sponsors.
Selective boundaries.

Which businesses were permitted, which were prohibited, and from what date?

This chapter follows the sponsor agreements, Valve’s published licence and its protection of cosmetic exclusivity. Seven Majors supply the measured record: 948,232 of 960,770 weapon-inspect records (98.70%) show a non-default skin, and 557 of 559 player–Major records include at least one skinned inspect — two default-only records across seven events. The complete dataset, player files and the data explorer remain in PhishDestroy’s original investigation.

01

VALVE’S OWN FUNDING ANNOUNCEMENT

Item sales support
the competition.

In September 2013, Valve announced a $250,000 DreamHack prize pool supported by a portion of in-game item sales. Its own announcement links appearance purchases to the competition, and the seven-Major record shows the professionals on that stage inspecting non-default skins in 98.70% of 960,770 recorded inspect inputs. The relevant economic question is what users pay to obtain that appearance, including paid random outcomes and resale; the New York complaint expressly addresses items with no gameplay effect. Cosmetic describes the function of the reward; it does not settle the commercial or legal question raised by the transaction. Read the original research ↗

THE SEVEN-MAJOR MEASURED RECORD+

The event record keeps both denominators: skinned inspect records over all recorded inspect inputs, per Major. An inspect input — commonly the F key — turns the weapon into an object to look at; the totals below measure that act across 491 maps and 280 series, with a total recorded inspect duration of 733,185.415 seconds ≈ 203.66 player-hours.

Skinned versus total weapon-inspect records per Major, with the player–Major record count
MajorSkinned / total inspect recordsShare
Stockholm101,221 / 102,68398.58%
Antwerp105,494 / 106,00699.52%
Rio134,474 / 136,22198.72%
Paris104,496 / 106,22498.37%
Copenhagen154,139 / 155,74098.97%
Shanghai155,810 / 160,54497.05%
Austin192,598 / 193,35299.61%
Seven-Major total948,232 / 960,77098.70%
Player–Major records557 / 559two default-only (0.36%)

557 of 559 player–Major records include at least one skinned inspect. Event totals independently summed from the author’s published CSVs; CS:GO and CS2 duration encodings differ.

The complete dataset, player files and the data explorer remain in PhishDestroy’s original investigation. Open the original Major investigation ↗

02

THE PUBLIC CLAIM AGAINST THE LICENSE

Which gambling business?
Forbidden from when?

Valve’s March 2026 response presents a broad prohibition on gambling-related tournament participation and sponsorship. The publicly available licence contains a more specific boundary. Before the 08 DEC 2025 §2.4(e) obligation, the same licence permitted betting operators conditionally under §2.4(d) — the question “what was before the ban” has a documented answer in Valve’s own licence history.

§2.4(d) / BETTING ADVERTISING

Conditional permission.

Betting sponsorship messages are acceptable with a licence valid for the targeted territories, or a foreign licence explicitly permitted there. Official-language feeds without geoblocking also determine targeting.

§2.4(e) / GAME ECONOMY

A separate prohibition.

The licence excludes sponsorship dependent on Valve’s game economies or violating its agreements, including case-opening, skin-trading and inventory-related businesses.

These clauses cannot be described as a single ban on all betting businesses.

08 DEC 2025 · 23:03:20 UTC

A dated rule change—not a retroactive explanation.

Valve’s Git commit 8594dc0 records the addition of an express §2.4(e) obligation for ranked and unranked tournament operators. This is a dated change to the Tournament Operation Requirements. The underlying licence version and each event’s application deadline belong beside it.

The applicable TOR version is tied to each event’s Additional Information deadline. Valve and each organiser hold the dated licence, the event deadline and any exception granted; Valve should publish them so its March 2026 broad-prohibition claim can be tested against the contracts it actually approved.

The organisers sold the integrations publicly.

The table records the announced sponsor relationship and its surface. A team booth, an event contract and a series partnership are separate arrangements.

What the European venues must disclose+

For Stockholm, Antwerp, Paris and Copenhagen, Valve, PGL and BLAST hold the sponsor’s contracting entity, the dated event licence, each broadcast language and target territory, and the applicable national advertising permissions. They should publish those records together with the licence versions Valve enforced. The dated announcements are themselves the primary record of each sponsorship; the licence conditions behind them are held by Valve and the organisers, not by this page. Whether related brands share contracting entities or beneficial owners is a record PGL, BLAST and the bookmakers hold; they should disclose it with each announced partnership.

The announcements establish commercial integration around the tournaments. They do not disclose Valve’s approval of each agreement. That approval and supervision trail is exactly the record this investigation calls for.

PGL’s historical press URLs currently redirect to its news index. The cited releases and dates were retrieved from indexed copies of PGL’s own announcements on 10 October 2026. BLAST’s 2024 page separately corroborates GG.BET’s Stockholm and Antwerp partnerships.

THE QUESTION FOR VALVE

Publish the boundary you actually enforced. Which sponsorships were permitted, refused or ended; who reviewed them; under which dated clause; in which territories? The account-ban total answers none of these questions.

03

THE ENFORCEMENT OF APPEARANCE

Optional to purchase.
Actively protected from substitution.

JUL 2015 → JAN 2016

Valve’s own rule reaches private-only appearance.

Its server guidelines prohibit simulated unowned items, expressly including appearances visible only to the player. Valve records permanent GSLT restrictions in January 2016 for noncompliant server operators.

“Yes. Regardless of who can see the items, mods should not generate/simulate items that are not owned by a player.”

Valve’s answer to question 2 about visibility in server mods.

A legal demand names the skins themselves.

The published, redacted letter bears Melling, Voitishkin & Partners’ name and says it represents Valve. It asserts rights in software, trademarks and the appearance of weapons, knives and gloves, demanding cessation and warning of compensation claims and referral to law enforcement.

Touch Skins’ own website states that it received a demand from Valve’s representatives in Russia and decided to close its site and software. The redacted letter hides the addressee; the project’s statement separately establishes the closure.

The record consists of the published pre-litigation demand and the recipient project’s account of closing its site and software. Together, they document the legal pressure used to protect control over cosmetic appearance.

THE ECONOMIC CHOICE

Valve treats access to appearance as something worth enforcing. That choice belongs beside its claim that cosmetic items impose no gameplay disadvantage. A person unable to afford a coveted look can still face the boundary protecting its exclusivity.

THE DISTINCTION

Touch Skins is one documented case, not the whole record. A server-side cosmetic substitution (a mod showing an unowned skin to one player) and a client intervention changing what the game itself renders are different acts with different legal weight — Valve answers the first with a GSLT ban and the second with a lawyer’s letter. Publish every demand letter sent to skinchanger services, every closure, and the distinction Valve itself applies between the two.

RETURN TO THE ENFORCEMENT CASECommercial for the platform. A violation for the user.Account restrictions, opaque reasons and the right to a review ↗
Published redacted letter dated 1 September 2026: Melling, Voitishkin and Partners states it represents Valve and demands an end to infringement involving software, skins and trademarks.
THE LETTER / 1 SEPTEMBER 2026Appearance is valuable enough to enforce.

The archived image names weapons, knives and gloves in the demand. It threatens compensation proceedings and referral to law enforcement. Valve’s representatives assert commercial control over the appearance that its public defence calls cosmetic.

Published redacted image credited by KOD.RU to Gabe Follower / X. Original image restored from the supplied archive, unchanged.

Open the original letter at full size ↗
05

THE PUBLIC RECORD

Inspect the evidence.

Sources cited in this article appear first. Select “All records” to inspect the complete 107-record register shared by the investigation; the dedicated evidence files retain their own detailed registers.

E14About the New York Attorney General lawsuit against ValveValve / primary11 Mar 2026↗E29CSGORoll x G2 — collaboration announcementCSGORoll / primary2 May 2023↗E38People of New York v. Valve Corporation — filed complaintNew York Attorney General / NYSCEF / primary25 Feb 2026↗E49The Major showcase — skins, stars & demandPhishDestroy / context2021–2025 sample · reviewed 10 Oct 2026↗E50Seven-Major inspect totals — event CSVPhishDestroy / Major demo analysis / exhibitRetrieved 10 Oct 2026↗E51559 player–Major inspect records — CSVPhishDestroy / Major demo analysis / exhibitRetrieved 10 Oct 2026↗E52DreamHack 2013 — item sales and Major prize fundingValve / Counter-Strike / primary16 Sep 2013↗E53Limited Game Tournament License — §2.4(d)–(e)Valve / primaryCurrent text · reviewed 10 Oct 2026↗E54Commit 8594dc0 — tournament sponsorship requirementValveSoftware / GitHub / primary08 Dec 2025 · 23:03:20 UTC↗E55GG.BET / Antwerp 2022 and Stockholm 2021PGL / primary04 Apr 2022↗E56BLAST announces Unikrn partnership including Paris MajorBLAST / Cision / primary29 Mar 2023↗E571xBet / PGL Copenhagen Major 2024PGL / primary01 Feb 2024↗E58GG.BET / BLAST Premier 2024BLAST / primary22 Jan 2024↗E591xBet / PGL 2025–2026 partnershipPGL / primary12 Feb 2025↗E60Game Server Operation Guidelines — cosmetic simulationValve / Counter-Strike / primaryJuly 2015 request / January 2016 action↗E61Project closure statementTouch Skins / primarySeptember 2026 episode · reviewed 10 Oct 2026↗E62Valve representation — cosmetic and software rights demandMelling, Voitishkin & Partners / published redacted copy / exhibitLetter dated 01 Sep 2026↗E70Tournament Operation Requirements — applicable versionValveSoftware / GitHub / primaryCurrent text · reviewed 10 Oct 2026↗
Research method and source status+

Reviewed 10 October 2026. Major percentages are recalculated from the author’s published CSVs, with both event and player denominators retained. Sponsor entries identify the announcing organisation and date. Legal correspondence is attributed to the published copy and the project’s separate statement.

Measured inspect use, commercial interpretation, announced sponsorship and enforcement outcomes are distinguished at the point of each finding. The complete twelve-case series and the original seven-Major investigation remain available through the navigation.

Download source register ↓
AUTHOR / INVESTIGATION / EDITORIAL

Agent Lena

Published by PhishDestroy as part of The Steam Dossier.

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Agent LenaFOLLOW THE EVIDENCE.
CONTINUE THE INVESTIGATIONPrivacy & enforcement

The data Valve already holds, regional controls and payment decisions.

What this record supports

Source context

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EXHIBIT A / ORIGINAL SUBMITTED CROP
Original submitted RWT warning screenshot

Undated, user-supplied image. Site origin was not independently verified.