EVIDENCE FILE 03 / THE INFRASTRUCTURE RECORD OWNERSHIP, GAMBLING & PLATFORM CONTROL10 OCT 2026 • WORKING PAPER

STEAM ACCESS

Their credentials.
Their infrastructure.

The external service still needs the system Valve controls.

User API keys, publisher keys and Steam session JWTs serve different purposes. This file follows the documented credential paths, the infrastructure beneath them and the dated Link Filter responses. Version-pinned code audits remain attached as separate evidence files.

FOLLOW THE ACCESS RECORD
  1. 01 / ISSUEA Steam credential.

    Account identity, issuer-defined context and expiry.

  2. 02 / USEA service receives access.

    Documented collection and renewal paths, pinned to their versions.

  3. 03 / ENFORCEA route can be examined.

    Saved requests, filter responses and the operator’s declared host.

01

TOKENS & PERMISSIONS

Three credentials in
the trading system

THREE CREDENTIALS / THREE ACCOUNT CONTEXTS

User key. Publisher key. Session JWT.

Compare who receives each credential, what it accesses and how it enters the skin-trading system.

Three columns · swipe horizontally to compare on a smaller screen →

User API Key, Publisher API Key and Session JWT compared using the same seven fields
01STEAM ACCOUNT HOLDERUser
API Key
A key registered to a user’s account.
02GAME DEVELOPER / PUBLISHERPublisher
API Key
A key managed by a Steamworks publisher.
03LOGGED-IN STEAM SESSIONSession
JWT
The browser’s webapi_token.
WHO GETS IT

A Steam account holder. This is the personal user-key route.

WHO GETS IT

A Steamworks publisher. An administrator creates the key for a publisher group.

WHO GETS IT

A logged-in Steam user’s browser. The token comes from that active session.

WHERE IT COMES FROM

Account-key registration.steamcommunity.com/dev/apikey ↗The registration associates a domain with the account’s key.

WHERE IT COMES FROM

Steamworks group administration.Steamworks → Users & Permissions → Manage Groups ↗The administrator chooses applications and key permissions.

WHERE IT COMES FROM

The browser’s session configuration.steamcommunity.com/pointssummary/ajaxgetasyncconfig ↗CSGORoll’s instructions identify the field webapi_token.

WHAT IT GIVES ACCESS TO

Account data and user-key methods. The trade-record reference includes GetTradeHistory, GetTradeOffers and GetTradeOffer.

WHAT IT GIVES ACCESS TO

Publisher and game-server operations. Examples include player-ticket verification, purchases and inventory services, within the key’s permissions.

WHAT IT GIVES ACCESS TO

Authenticated access in the user’s session context. CSGORoll documents using it to monitor the seller’s trades.

PERMISSIONS & IP CONTROLS

The Steam user’s account context. Access is determined by which methods accept that key. The historical security record examines broad account access and its abuse. Read the key-security record ↗

PERMISSIONS & IP CONTROLS

App associations and permission groups. A publisher key can also be restricted to selected calling IP addresses.

PERMISSIONS & IP CONTROLS

Subject, audience and session claims. The supplied JWT includes sub, aud: web:community and IP-related fields. Steam applies the access rules.

LIFETIME & RENEWAL

A registered, persistent credential. The historical investigation follows continued access after registration; Valve controls whether the key remains accepted. Registration and lifecycle evidence ↗

LIFETIME & RENEWAL

Managed through the publisher group. Group configuration, permissions and Valve’s access controls govern its use.

LIFETIME & RENEWAL

Temporary session credential. Roll’s April 2024 instructions require daily replacement. The token carries an expiry time; the current code audit separately identifies the available renewal paths.

HOW IT REACHES A SERVER

A key in an API request. Valve supports a request parameter or the x-webapi-key header.

HOW IT REACHES A SERVER

A request from a secure publisher server. The publisher host, partner.steam-api.com, requires a publisher key and HTTPS.

HOW IT REACHES A SERVER

A token handed to the outside platform. Roll’s June 2024 announcement describes automatic collection, renewal and upload. Its current version 1.2 instead provides a token-copy popup for manual submission.

ROLE IN THIS INVESTIGATION

The historical account-access route. The dossier follows key registration, consent attribution and trade substitution. Registration and consent exhibits ↗

ROLE IN THIS INVESTIGATION

The game-publisher integration route. This is the developer-side context people often mean when they say “Steam API.”

ROLE IN THIS INVESTIGATION

The seller-session route documented by CSGORoll. Monitoring the Steam exchange feeds the operator’s decision to credit or release its own coins.

CSGOROLL’S
DOCUMENTED ROUTE

Column 03: the seller’s Steam session.
The user supplies the token. The platform monitors the trade and controls the coin settlement.

THE STANDARDS LAG / PUBLIC, DATED, UNANSWERED

The standards were public. The dates are the record.

Steam ships on the App Store and Google Play, sells through the major card processors, and consumes third-party APIs like any other large platform. Each of those relationships carries a published, dated security requirement that Valve must satisfy to keep operating. Nothing in this table is a private standard, an internal memo or a trade secret — every entry is a public document with a publication date. Set those dates against the dates on which Steam’s own Web API acquired the same protections.

Published external security requirements set against the Steam Web API’s own dates
The published standardThe date it took effectThe Steam Web API on the same question
Scoped authorisationOAuth 2.0 — RFC 6749, October 2012. Section 3.3 defines scope so a client receives only the access it asks for. It has been the default of every major platform API since.Granular scopes arrived on 16 January 2026. Before that, a single Steam Web API key carried full read and write over the account’s trades regardless of why it was issued — thirteen years and three months after the specification that defines the control.
A second factor on privileged accessPCI DSS 3.2, requirement 8.3 — mandatory from 1 February 2018 for all non-console administrative and all remote access to the cardholder data environment. Apple then required two-factor authentication of every Developer Program account holder from 27 February 2019: “developers with the Account Holder role in a developer program will need to enable two-factor authentication to sign in.”A second factor was required to create an API key from 4 December 2023. Until then a stolen session cookie was enough — no prompt on the account holder’s phone, no notification afterwards. Four years and nine months after Apple made Valve itself use a second factor merely to sign in to a developer portal.
Credential lifecycle and revocationTwitch requires of every third-party application: “Your app must validate the OAuth token when it starts and on an hourly basis thereafter” — and retired its legacy v5 API outright on a published schedule, 28 February 2022.No published key-lifecycle record. The 2023 change protected the creation endpoint; no Valve statement located with it addresses keys already registered, and no changelog accompanied the change at all. Whether pre-fix keys were invalidated cannot be established from public data.

The benchmark, from the parent dossier’s token comparison: a GitHub fine-grained token can be restricted to a single repository, read-only, with a mandatory thirty-day expiry, and it logs IP, user agent and timestamp on every call. The Steam Web API key was a single 32-character string carrying full trade authority — read, cancel, decline — never expiring, with no IP binding and no user-visible audit trail. Valve’s own developers manage open-source software on GitHub daily inside the first model; the monolithic key was what 130 million Steam players were issued.

2012 → 2026

Thirteen years and three months.
That is the interval between RFC 6749 defining scoped authorisation and the Steam Web API acquiring granular scopes on 16 January 2026. No key-lifecycle record has ever been published.

START WITH THE TERMS

An API is an interface.
Access comes from a credential.

The phrase “Steam API” covers more than integration inside a game. Steam publishes both native game interfaces and HTTP services used by websites and account-based tools. Its own key documentation explicitly separates user keys from publisher keys.

Steamworks SDK
Libraries and interfaces a developer integrates into a game: achievements, friends, leaderboards and other Steam features.
Steam Web API
HTTP endpoints that software calls for data or operations. The method determines the authentication it requires.
API key / session token
The credential presented with a request. User keys, publisher keys and browser-session tokens belong to different account contexts.
JWT
A format that carries claims inside a token. It belongs to the credential layer.

Verification is a platform function.

02 APR 2024

Steam restricts inventory visibility

Valve’s release notes introduce ten days of invisibility for purchased and traded Counter-Strike items when other users inspect an inventory.

10 APR 2024

Monitoring through a user’s token

After Steam’s API changes interrupted the previous P2P workflow, CSGORoll introduced a replacement: the seller supplies a token from their own logged-in Steam session.

25 JUN 2024

The extension supplies the server

The extension workflow automatically collects, refreshes and sends the WebAPI token to CSGORoll’s servers. The user’s credential becomes part of the platform’s verification infrastructure.

01 OCT 2024

The method changes. Control stays.

The later workflow adds inventory monitoring, user confirmation and platform-run disputes for token-free trades. The operator still decides how delivery is recognised and settlement proceeds.

EXHIBIT B / THE DECODED FIELDS

Read the credential
behind the label.

The supplied excerpt declares typ: JWT and alg: EdDSA. Its claims name a Steam account, the web:community audience and timestamps. “WebAPI token” is the field name; JWT identifies the token format.

In June 2024, CSGORoll made the destination explicit: its extension transmits your WebAPI token to our servers.

The endpoint’s character: ajaxgetasyncconfig is undocumented and internal. Without a session it returns an empty shell — {"success":1,"data":[]} — with one, it hands the browser a signed JWT. Valve built it so Steam’s own site could call its own API; it was never built for a casino’s servers. No published contract, no scope negotiation, no revocation path for the third-party use documented here. And the session token travels as an Authorization: Bearer header, not in a URL — after the 2024 change it is the credential the trade methods accept. The credential changed; the third party watching your trades did not.

Inspect the redacted field record ↗
SUPPLIED DECODED EXCERPTIDENTIFIERS REDACTED
typ / alg
JWT / EdDSA
sub
Steam account identifier
aud
["web:community"]
iat · nbf · exp
Issued · valid from · expires
jti
Token identifier
ip_subject
ip_confirmer
IP-related claims
Values redacted

Field transcription from the investigation notes. No live credential is reproduced.

EVERY FIELD IN THE SUPPLIED EXCERPT

Identity, time and issuer-defined context.

How to read the supplied JWT without confusing a field with a permission
FieldMeaning in this recordRole in the access decision
typJWT: the declared token type.Identifies the format being parsed.
algEdDSA: the declared signing algorithm. The signing layer protects integrity.
issIssuer identifier.Who issued the claims.
subSubject: the Steam account identifier in the supplied notes.Which account the token concerns.
audIntended recipient; the excerpt contains web:community.Audience validation, alongside the endpoint’s authorisation rules.
iatIssue time.When the token was created.
nbfEarliest acceptance time.The token is not valid before this time.
expExpiry time.The token must cease to be accepted at expiry.
jtiToken identifier.Identifies this token instance.
oat, rt_expAdditional timestamps listed in the supplied Steam payload.Issuer-defined session metadata. Their exact processing is part of Steam’s implementation.
ip_subject, ip_confirmerIP-related fields, with addresses redacted.Issuer-defined network context; enforcement depends on the receiving service.

Standard claim definitions: RFC 7519, §4.1. Additional claim names: §4.3. The field values and names come from the supplied, redacted excerpt.

SIGNED JWT / THREE PARTSANNOTATED STRUCTURE

A compact signed JWT joins three base64url-encoded parts with dots. Select a part to see what it contributes.

{
  "typ": "JWT",
  "alg": "EdDSA"
}

What kind of object is this?

The header declares the JWT type and EdDSA signature algorithm. These are the header values recorded in the supplied excerpt. The algorithm belongs to the signing layer.

TYPE + SIGNING METHOD
FOLLOW THE ACCESS / CONTROL MODEL
A user's Steam session becomes part of the platform's verification workflowSteam issues a session credential. CSGORoll receives it through the documented manual or extension workflow, uses trade checks, and applies its own balance-release rules. STEAM / USER ACCOUNT CONTEXTOUTSIDE PLATFORM / OPERATOR CONTEXT User’s Steam sessionwebapi_token made availableACCOUNT · AUDIENCE · EXPIRY CSGORoll serversReceive the user-supplied tokenMANUAL HANDOFF / EXTENSION TOKEN Steam trade recordsDelivery and trade statusTHE ITEM MOVEMENT Platform coin ledgerRecognition and balance releaseTHE USER’S PLATFORM RETURN authenticated trade checks TRADE STATUS operator rules

Swipe the diagram to inspect both sides.

01 / SESSION CONTEXT

The credential starts in the user’s Steam session.

Its account identifier, audience and timestamps travel in the token. CSGORoll’s documented seller workflow obtains this credential from the logged-in browser.

EXPIRY / RENEWAL / CONTINUED MONITORING

A short-lived token can support an ongoing commercial connection.

Roll’s April 2024 instructions require daily replacement. Its June 2024 announcement describes background collection, refresh and upload. The currently distributed Roll package uses a manual-copy popup; Empire’s separately audited extension implements session renewal. These are different implementations of the same dependency: the platform needs continuing information from the user’s Steam account to settle its own ledger.

CODE AUDIT / 10 OCTOBER 2026

Follow the session credential into the extension.

The current CSGORoll-linked package and SIH 2.11.12 were inspected for token extraction, renewal triggers, server transmission and trade-control paths. The appendix pins each finding to a version, file and hash, and separates the 2024 workflow from the currently distributed code.

Read the extension code audit ↗
Before the session-token workflow: the user-key registration problem+

The Steam Dossier’s historical API-key case traces a credential registered through a compromised authenticated browser session. The consent action was not a person’s deliberate grant: the account holder never saw the key-registration page, and a script executed the headless POST that submitted the registration fields with the stolen session cookie — machine-injected consent. Steam Support nonetheless attributes the key to the account holder. Valve holds the registration and request records; publish who performed the consent action behind the key it attributed. Inspect the consent and registration record ↗

The documented trade-substitution pattern then follows monitoring, cancellation and a replacement offer, with the user’s confirmation attached to the substituted transaction. A persistent account credential and an active session become parts of the same abuse chain. Follow the documented substitution sequence ↗

Valve’s public Web API documentation describes website developers and account-key registration. Its API Terms are dated July 2010. This history belongs to user-account access and web services, alongside the separate Steamworks game-integration pathway.

The issuance record: Valve’s user-key page issued a 32-character hex key to any logged-in account in a single click — no terms confirmed, no verification, no email notification. A day-old account with nothing in it qualified.

The key had no expiry, no scopes and no IP binding: all-or-nothing account access, passed as a bare ?key= parameter in the URL — logged by proxies, cached by servers, preserved in links. “Endless session” is not a metaphor; it was the documented property of the credential. With that key a site could call GetPlayerSummaries, GetOwnedGames and the full IEconService trade set — reading the account’s economy with the owner’s eyes. For years this was the standard deposit path of every skin site.

The silent fix: until 4 December 2023, a stolen session cookie alone could register that full-privilege key — no password, no Steam Guard prompt, no notification to the person whose account it was. On that date Valve began requiring mobile confirmation for key registration, closing the cookie-only route — without a changelog, detected by users rather than announced, about seven years after Valve’s 2016 statement and roughly six after the scam panels the archive preserves. And Valve has published nothing about the keys minted before the fix: no statement located with the change addresses keys already registered, and whether pre-fix keys were invalidated cannot be established from public data. The key itself was built never to expire — the zombie-key reservoir, credentials minted from stolen cookies, invisible to their owners, absent from any record a data subject could inspect. The question every refund refusal turns on — is a key created on this account years ago still live? — is one only Valve can answer, and it has not. Read the vulnerability profile and the fix record ↗

The 2024 closure: Valve closed the key-protected trade methods — and the credential economy did not shrink, it migrated. Within days CSGORoll was instructing sellers to paste a live session token instead. Valve closed one door and the commercial system walked through the user’s own session.

Read the historical registration and trade-method exhibits ↗

THE HIJACK WALKTHROUGH / RECONSTRUCTION OF THE PRE-2023 PATTERN

The victim never visits the key page.

The parent dossier’s interactive hijack simulation, promoted into this record. Before 2023, a Web API key registered on an account could read its inventory, cancel a pending trade offer and create a new one — and no trade-confirmation screen was shown to the account holder for any of those actions. The entry is ordinary phishing: a compromised friend account sends the link, the victim enters credentials and a Steam Guard code into a lookalike portal, and the phishing server captures the active steamLoginSecure session cookie. The second factor has been used, not bypassed — two-factor authentication protects the moment of login, not what the resulting session can do afterwards. The timings below are illustrative, not live measurements of the current platform; the sequence is the record.

PHASE B / SILENT KEY REGISTRATION

The key is registered by a script.

POST steamcommunity.com/dev/ajaxregisterkey
Cookie: steamLoginSecure=<stolen session>
Body: agreeToTerms=agreed&domain=localhost

The victim never saw the key-registration page. A script holding the stolen cookie executes the headless POST — and because a script has no real domain to give, it sends localhost, the value later found on the hijacked account. Valve returns a full-privilege master key. Pre-2023 this required no password, no Steam Guard approval and no notification, and the key came with no scope limit: a session cookie converted into a durable credential.

PHASE C / THE TRADE SWAP

The legitimate trade is cancelled and cloned.

The script polls IEconService/GetTradeOffers. The moment the victim initiates a legitimate trade, the script cancels it — sub-second, no prompt to the account holder — and a clone bot sends an identical offer carrying the same name and avatar, dressed with the recipient’s real profile data from ISteamUser/GetPlayerSummaries. Steam sees valid API calls carrying a valid key issued to that account. Every call is correctly authenticated.

THE EXPLOIT COMPLETED

The confirmation is genuine. The offer is not.

Expecting the mobile prompt for their original trade, the victim approves the replacement. The confirmation is authentic — made by the account holder, on a registered device — but the offer it confirms is not the one the user initiated. That is the record Steam Support reads when the complaint arrives, and the reason the archived complaints were closed as user error.

Four documented endpoints do the whole job — none of them is a flaw
EndpointRole in the sequenceWhat it contributes
IEconService/GetTradeOffersPolls the accountMonitors the account’s trade offers — the details of newly created, pending or modified offers, including offer IDs and the recipient’s profile.
IEconService/CancelTradeOfferVoids the real tradeProgrammatically invalidates the legitimate offer before the account holder completes the mobile confirmation.
ISteamUser/GetPlayerSummariesDresses the cloneReturns the legitimate recipient’s profile name, avatar URL and level, so a prepared clone account can be dressed to match.
dev/ajaxregisterkeyMints the credentialHistorically, any active steamLoginSecure cookie session could register a key — no Steam Guard confirmation on the mobile device, no notification to the account holder.
FOUR ENDPOINTS
NONE IS A FLAW

The only thing the attacker had to steal was the key.
None of the four endpoints needed exploiting — a valid key calls them and Steam answers. Every call is correctly authenticated; the defect is what the key was allowed to do.

Step through the hijack simulation in the parent dossier ↗

FIRST ABUSE / NOTIFICATION / FIX / REAPPEARANCE

The abuse mechanisms returned more than once. Publish the trail per mechanism.

The API-key registration route was restricted and reappeared through session tokens. Session theft was answered and returned through extensions reading the same cookies. For each mechanism, the record request aimed at Valve is the same trail: first abuse, first user notification, fix date, reappearance — and the losses carried in between.

THE DOCUMENTED CONNECTION
  1. 01Steam session

    The seller is logged in.

  2. 02Token handoff

    The platform receives the session token.

  3. 03Trade monitoring

    Delivery is checked through the documented workflow.

  4. 04Platform balance

    Recognition and coin release follow the operator’s rules.

PUBLIC VISIBILITY / ITEM LINEAGE

The original-ID tracking route was removed.

The former IEconItems_730/GetPlayerItems endpoint exposed an item’s original identifier, which could be matched across inventory changes. Its closure in 2017 removed that public identifier from the tracking route. The engineering history describes the replacement approach using float, seed and paint properties. That matching method does not restore the original-ID record.

The consequence for this investigation is control over evidence: the user is asked to explain where an item went while the authoritative transfer records remain inside Steam. The dossier follows the loss of public tracing and what it means for a victim seeking a remedy.

Read the item-lineage and evidence-access record ↗

IDENTITY / CREDENTIAL / ECONOMIC RESULT

Follow what each step gives the platform.

Three different operations in one user journey
StepWhat moves through the systemWhat the operator obtains
Steam OpenIDSteam returns an authenticated SteamID to the service’s login flow; the request declares the service’s return address.An authenticated Steam identity for the site’s user record.
Session-token handoffThe seller’s browser-session token is copied or collected by the extension.The credential used in the documented trade-monitoring workflow.
Settlement decisionA Steam transfer is recognised under the platform’s verification rules.The basis for crediting, withholding or releasing its own coin balance.

The intermediary has moved into the account-access and accounting layers. Direct item delivery leaves that control in place.

The concrete interfaces: account data, trade records and publisher servers+

The Web API is organised as host → interface → method → version. A method is an operation; its required credential determines the account context accepted for that operation. The reference documentation therefore has to be read at both levels.

Concrete technical examples behind the terminology
ReferenceWhat it describesWhy it matters here
api.steampowered.comHTTP services organised into named methods, with public and authenticated operations.A website or server can make these calls; the interface extends beyond code running inside a game.
IEconServiceTrade history and offer records, including GetTradeHistory, GetTradeOffers and GetTradeOffer.These methods document a user authentication key: a concrete account-access role outside game-client integration.
ISteamUserAuth/AuthenticateUserTicket
on partner.steam-api.com
Publisher-side verification of a user’s authentication ticket.The application’s identity and the publisher’s credential are explicit parts of the request.
partner.steam-api.comA separate HTTPS host for secure publisher servers; every request requires a publisher key.Valve documents its availability, firewall setup and access requirements separately from the public host.

The publisher contour is engineered like a real API boundary: a key required on every request, 403 and a hard IP rate-limit without it, a host outside the shared Akamai cache, HTTPS only, documented CIDR ranges for firewalls — and publisher access scoped to the partner’s own AppIDs: leaderboards, micro-transactions, workshop moderation and finance calls through ISteamMicroTxn, ISteamLeaderboards, IPublishedFileService and IPartnerFinancialsService. Everything the user-key page lacked in 2010–2024 exists one layer up — for publishers.

Publisher-key documentation adds group administration, application associations, method permission groups and optional IP allowlists. CSGORoll’s documented token handoff instead starts with the seller’s Steam Community session. That is the access relationship the investigation follows.

02

THE INFRASTRUCTURE BELOW THE PLATFORM

Valve supplies the rails.

Two central authorities.
Different parts of the same exchange.

Valve governs the Steam account and item infrastructure. The outside operator governs its own ledger and access rules. Moving the item directly between users leaves both dependencies in place.

Steam’s agreement confines Wallet funds to its ecosystem and makes their use subject to Valve’s rules. The outside operator adds another controlled balance and another set of conditions around the same item economy.

S / D
CONTINUE THE INFRASTRUCTURE INVESTIGATION

Their rules. Their system.

The Steam Dossier examines the written rules, observed routes and enforcement record.

↗

USERS, DEVELOPERS AND THE RIGHT TO DECIDE

Documentation does not give the community control.

Valve’s API terms reserve the ability to change the service or end access, including access for a particular application. Developers can build an integration and users can participate in it, but both remain dependent on decisions made by Valve. A public interface, a discussion board or a wiki does not transfer authority over those decisions to its readers.

That is the communication and accountability problem: the people affected need an attributable rule, change record and reasoned remedy, while the power to accept a credential, move an item or restore access stays with the platform.

Inspect our captured support, developer and wiki records ↗

THREE POSITIONS / ONE ITEM ECONOMY

The right being defended runs through the system being restricted.

13 JUL 2016

The real-money boundary

“Steam does not have a system for turning in-game items into real world currency.”
“We have no business relationships with any of these sites. We have never received any revenue from them. And Steam does not have a system for turning in-game items into real world currency.”

The full statement is the quote to test: ten years later, every clause is testable against the fee record, the sponsorship record and the $1 million sale.

“Using the OpenID API and making the same web calls as Steam users to run a gambling business is not allowed by our API nor our user agreements.”

In 2026 the same web calls are made with a session token pasted by the user — and the calls are the user’s own. Valve wrote the rule in a form its own architecture evades.

THE RULEBOOK

The commercial-use boundary

Steam’s rules reserve commercial permissions and explicitly list gambling under prohibited commercial activity. The participant’s account supplies the access through which an outside service can operate.

11 MAR 2026

The transferability defence

Valve presents continued transfers as a consumer right. The same transfers let items leave one account for another while an outside platform handles the cash or coin side of the exchange.

Reading these positions together reveals the selective boundary. The system’s public description can stop at Steam’s Wallet, while its items travel through cash-priced outside markets. The right invoked for the collector is also the infrastructure used by the commercial service. The investigation follows the whole route across that boundary.

2016 / 2026
ONE SYSTEM

Both cannot be the company’s understanding of its own system.
2016 — “Steam does not have a system for turning in-game items into real world currency.” 2026 — transferability is a right Valve refuses to remove, while the complaint records a $1 million sale.

The July 2016 notices set a ten-day deadline. Our dossier follows that demand through the October response and into a route register where 26 main-domain warnings coexist with separate authentication hosts. The register counts 44 separate auth-host domains carrying Steam logins for third-party platforms beside those 26 blocked main domains — each a domain registered apart from the platform’s main address; the split is systematic, not incidental. The oldest recorded split route reaches back to a March 2014 host registration. The register preserves those dated checkpoints and identifies the mechanism Valve’s enforcement should have interrupted. Publish when access was disabled, what returned and under whose control.

04

THE PUBLIC RECORD

Inspect the evidence.

Sources cited in this article appear first. Select “All records” to inspect the complete 107-record register shared by the investigation; the dedicated evidence files retain their own detailed registers.

Methodology & source notes+

Research date: 10 October 2026. This investigation compares the platform’s public policies and dated technical records with Valve’s public statement, Steam’s agreement, account-restriction rules and the filed New York complaint. The supplied RWT warning is reproduced without alteration.

Technical changes are presented on a dated timeline. The Link Filter exhibits preserve literal request URLs, timestamps and observed headings and continue links. The JWT exhibit transcribes the supplied decoded fields with identifiers redacted. The interactive diagrams explain the documented control relationships. The legal-response analysis places Valve’s public framing beside the complaint and the documented control of accounts and items.

The analysis follows the economic mechanism: who supplies the credential, assigns value, verifies delivery, credits the balance, sets transfer conditions, enforces account restrictions and receives fees. Related findings link directly to the Steam Dossier’s underlying records.

Download source register ↓

What this record supports

Source context

Open original record ↗
EXHIBIT A / ORIGINAL SUBMITTED CROP
Original submitted RWT warning screenshot

Undated, user-supplied crop, reproduced without alteration. Capture date and original page URL were not supplied.